Splatoon 2 Software Update: 25th April 2018

Applies to: Nintendo Switch


A software update introducing new features and adjustments is now available for Splatoon 2. To download the update, please start the game while your Nintendo Switch console is connected to the internet. The software version after this update will be 3.0.0.

 

Update contents

Changes to Gear

  • New gear has been added to the shops.
     

Changes to game music

  • Added two new songs that will play during multiplayer matches.
     

Changes to single-player mode

  • Fulfilling a certain requirement will cause Callie (from the Squid Sisters!) to appear at Tentakeel Outpost.
     

Changes to Ranked Battle

  • A new rank type, “X Rank” is now available.
     

Changes to Splatfests

  • When Splatfest results are revealed, team voting percentages and win percentages will now display to the hundredths digit after the decimal point.
     
  • Until now, when participating in Splatfest Battles on your own, your Splatfest Power would not decrease after playing with a reduced number of allies for a certain amount of time. This condition has been adjusted so that playing with a disadvantageous number of players for even a short time will not cause your Splatfest Power to decrease.
     

Changes to Regular Battle

  • When playing multiple matches with few allies your Vibe Meter will not change when you lose.
     

Changes to Multiplayer

  • Fixed an issue causing the ink tank display to mistakenly appear empty when in squid form and low on ink.
     
  • Fixed an issue causing players to occasionally ascend sloped terrain faster than normal by facing the slope and pressing B repeatedly while proceeding.
     
  • Fixed an issue allowing players submerged in ink on a wall to be detected by the aiming reticle of opponents standing on the other side of the wall.
     
  • Fixed an issue that incorrectly extended the firing range of certain weapons significantly when firing just prior to landing.
     
  • Fixed an issue causing players to enter stage objects when the landing point of their super jump was surrounded by obstacles.
     
  • Fixed an issue causing the landing or impact indicator to not display correctly when readying a sub weapon for use while facing a horizontal ceiling.
     
  • Fixed an issue causing shots fired from blaster weapons not to ink certain walls.
     
  • Fixed an issue causing shots fired from chargers by charging for a brief moment when changing from squid to kid form to not fire in the direction of the aiming reticle, and to disappear immediately instead.
     
  • Fixed an issue causing shots from sloshers to incorrectly pass through certain pieces of stage terrain and ink the ground just beyond that terrain.
     
  • Fixed an issue causing the hit animation of a Sloshing Machine’s shots to not display in the correct location when the spiral portion of the shot hit placed objects like Splash Walls directly.
     
  • Fixed an issue causing an unnecessary hit animation to display when a Curling Bomb slid across a Sponge.
     
  • Fixed an issue causing Sponges not to change size when hit with a Curling Bomb on a particular side.
     
  • Fixed an issue making it difficult to place Ink Mines on top of the tower in Tower Control.
     
  • Previously, when attacking a player performing a Splashdown special just prior to their descent, the condition of the internet connection determined whether or not damage was dealt. Dealing damage in this situation will no longer depend on internet connection quality.
     
    • Due to this change, when attacking opponents just prior to their descent, they will no longer appear not to take damage when they actually have.
       
  • Fixed an issue causing players using brush weapons who performed an attack while simultaneously activating a Splashdown special during a super jump to not perform the Splashdown.
     
  • Fixed an issue causing a player hit with splash damage by an Inkjet shot not to take damage when the shot appeared not to hit on the screen of the attacking player, but did appear to hit on the screen of the player being attacked.
     
  • Fixed an issue causing a Sting Ray’s firing animation to continue to display on the screens of other players when getting on an Ink Rail while using the Sting Ray.
     
  • Fixed an issue causing an Ink Storm’s raining animation not to display in the correct location when swimming through its area of effect.
     
  • Climbing surfaces with the Baller where inkable walls connect to non-inkable walls will now be easier.
     
  • Fixed an issue causing Respawn Punisher to not take effect when defeated by an enemy with that gear ability while the player also had Respawn Punisher equipped.
     
  • Changed the effect of Respawn Punisher so that when a player has it equipped, allies splatted by the explosion from the Rainmaker after its time limit runs out will not suffer its effects.
     
  • When an opponent who splats you is using the Respawn Punisher or Haunt and the effects of those gear abilities is activated, that activation will stand out clearly on the screen while waiting to respawn.
     
  • Fixed an issue in Tower Control matches causing players caught between a stage terrain feature and the metal grating portion of the tower’s platform to be pushed inside the stage feature.
     
  • Fixed an issue in Rainmaker matches causing the explosion animation from the Rainmaker’s shots to appear after the actual explosion when its shots hit a Splash Wall or expanded Brella.
     
  • Fixed an issue in Clam Blitz causing the barrier to be destroyed at the same time the goal descended when a Power Clam landed on top of the goal in its raised position.
     
  • Fixed an issue in Clam Blitz matches causing clams tossed by other players not to be picked up when touched when the player’s internet connection quality is poor.
     
  • Fixed an issue in Clam Blitz matches allowing players to remain on the cover in the upper part of the goal.
     
  • Fixed an issue in Starfish Mainstage where placement of obstacles could be slightly off causing slight asymmetry between the two sides of the map.
     
  • Fixed an issue in Sturgeon Shipyard causing bubbles from the Bubble Blower that explode beneath the central bridge to mistakenly ink the walkway on the bridge.
     
  • Fixed an issue in Sturgeon Shipyard causing the surfaces of the drawbridge to not count on the turf map when inked at a specific time while in motion by bombs or other objects.
     
  • Fixed an issue in Manta Maria during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
     
  • Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf by making the side of a crate in your turf uninkable, then making use of the side of the crate.
     
  • Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
     
  • Fixed an issue in Piranha Pit allowing players to make their way deep into enemy turf by using slightly sloped surfaces and the corner of certain stage features.
     
  • Fixed an issue in Piranha Pit causing the ripples created by moving through ink while swimming on conveyor belts to appear in the wrong location.
     
  • Fixed an issue in Piranha Pit allowing players to move inside certain stage features from specific corners on those stage features.
     
  • Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers to break immediately when placed at the base of a conveyor belt.
     
  • Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers placed on specific conveyor belts to break when they reached the end of the belt.
     
  • Fixed an issue in Piranha Pit during Tower Control matches allowing players to jump off the tower in the area of the 3rd checkpoint, reach an Ink Rail, and make their way deep into enemy turf.
     
  • Specifications for some of the main, sub, and special weapons have been changed.
     
WeaponAdjustment
.96 Gal
.96 Gal Deco
Decreased trajectory variance of first shot while also increasing time required to reach maximum shot variance when firing continuously.
Luna Blaster
Luna Blaster Neo
Increased area covered by ink at your feet when firing.
L-3 Nozzlenose
L-3 Nozzlenose D
Now more likely to ink the area at your feet when firing.
SqueezerIncreased firing range when holding ZR to fire continuously by roughly 4%.
Decreased ink consumption when holding ZR to fire continuously by roughly 10%.
Dynamo Roller
Gold Dynamo Roller
Increased number of ink droplets generated by a horizontal swing and decreased gaps between uninked turf when inking the ground or attacking.
Ink now covers a wider area when performing a horizontal swing.
Flingza Roller
Foil Flingza Roller
Adjusted distance at which damage from a horizontal swing begins to decrease. Increased distances at which damage exceeding 100.0 is dealt by 9%, and damage exceeding 50.0 is dealt by roughly 12%.
Inkbrush
Inkbrush Nouveau
Increased overall spread of ink generated by swinging the brush, with the spread of ink closest to the player seeing the biggest increase, making it easier to ink continuous areas of turf.
Classic SquifferArea at player’s feet will now always be inked when firing.
Splat Charger
Firefin Splat Charger
Hero Charger Replica
Area at player’s feet will now always be inked when firing.
Splatterscope
Firefin Splatterscope
Area at player’s feet will now always be inked when firing.
E-liter 4K
Custom E-liter 4K
Area at player’s feet will now always be inked when firing.
E-liter 4K Scope
Custom E-liter 4K Scope
Area at player’s feet will now always be inked when firing.
Bamboozler 14 Mk IIncreased maximum damage from 80.0 to 85.0.
Goo Tuber
Custom Goo Tuber
Area at player’s feet will now always be inked when firing.
Glooga DualiesIncreased firing range after performing a dodge roll by roughly 13%.
Splat Brella
Sorella Brella
Increased area covered by ink when firing.
Tenta BrellaIncreased area covered by ink at player’s feet when the brella is open.
Increased area of ink coverage generated when umbrella portion is launched.
Decreased time for new umbrella to be generated after it is either destroyed or launched from 6 to 5 seconds.
Splash WallDecreased time after using before ink recovery begins by roughly 1 second.
Now possible to create a wall when a wall you’ve created already exists in the stage. Creating a new wall will cause the older one to disappear.
Decreased least amount of time for wall to open after being placed by roughly 15/60 of a second.
  • This change decreases the time until the wall opens when creating a wall on either flat ground or facing a downward slope by roughly 15/60 of a second.
  • When creating a wall while facing an upward slope or other condition that causes the wall to be placed immediately, there will be no change in how quickly the wall opens.
Squid BeakonIncreased durability by roughly 20%.
Due to the above fix, damage dealt by certain attacks has also changed.
  • Decreased damage dealt by Sting Rays by roughly 58%.
  • Decreased damage dealt by Ink Storms by roughly 67%.
  • Increased damage dealt by Nozzlenose weapons by roughly 20%.
  • Increased damage dealt by Blaster weapons by roughly 20%.
  • Increased damage dealt by vertical swing attacks with Roller weapons by roughly 20%.
Ink MineWith the R button pressed and held, player is now able to go into squid form immediately by pressing ZL, even before the Ink Mine has been fully set.
Curling BombDecreased radius for both ink coverage and damage by Curling Bomb explosion when R is pressed and immediately released.
Bomb now grows in size the longer R is held, increasing ink coverage while traveling and area of ink coverage and damage radius when it explodes.
Decreased amount of time before ink recovery begins after use in proportion to how long R button is held.
SprinklerDecreased ink consumption from 70% to 60% of ink tank capacity.
Decreased degree to which less area is inked proportional to distance between Sprinkler and terrain floor.
Increased durability by roughly 20%.
Due to the above fix, damage dealt by certain attacks has also changed.
  • Decreased damage dealt by Sting Rays by roughly 58%.
  • Decreased damage dealt by Ink Storms by roughly 67%.
  • Increased damage dealt by Nozzlenose weapons by roughly 20%.
  • Increased damage dealt by Blaster weapons by roughly 20%.
  • Increased damage dealt by vertical swing attacks with Roller weapons by roughly 20%.
Decreased range and area of ink coverage during time after placement until Sprinkler output begins to weaken.
Curling-Bomb LauncherAs a sub weapon, the size of Curling Bombs will now change depending on how long the R button is held, but Curling Bombs generated by the Curling Bomb Launcher will always be the same size, regardless of button press duration.
  • Due to this change, area of ink coverage while Curling Bombs are travelling has been increased slightly.
  • Due to this change, area of ink coverage and damage radius of Curling Bomb explosions has been decreased slightly.
Sting RayReduced damage dealt by roughly 10%.
Using the Sting Ray while standing within the barrier on your spawn point will now push you outside the barrier.

 

  • Specifications for some of the gear abilities have been changed.
     
Gear AbilityAdjustment
Ink Recovery UpIncreased effect when in kid form by roughly 6%.
Special SaverMade effect more likely to occur even when using fewer pieces of gear with Special Saver.
The effect of Special Saver when used at maximum capacity remains the same.
Ink Resistance UpImproved effect of reducing maximum amount of damage dealt by stepping in opponent’s ink.
Speed at which damage is dealt when stepping in opponent’s ink will now be slower.
Opening GambitWhile active, Opening Gambit’s duration will be extended by 7.5 seconds for each opponent splatted by the player or assist they are credited with.
HauntOpposing players marked with Haunt will now incur the penalties of Respawn Punisher (additional time before respawn, further reduction of special gauge when respawning) when splatted.
Thermal InkDuration extended from 6 to 12 seconds.
Respawn PunisherIncreased degree to which the effect of the gear ability Quick Respawn is nullified from 80% to 85%.
Drop RollerAfter Drop Roller is used, the player will receive the effects of Run Speed Up, Swim Speed Up, and Ink Resistance Up for roughly 3 seconds.
ComebackDecreased the boost to stats while Comeback is active from 1.2 times the value of the main gear power to 1 times that value.
Ninja SquidNinja Squid will now nullify roughly 20% of the effect provided by the player’s Swim Speed Up gear ability.

 

  • Specifications for points required for some specials have been changed.
     
WeaponAdjustment
Luna Blaster Neo180 >170
Clash Blaster Neo180 >170
Zink Mini Splatling200 >190
Blaster
Hero Blaster Replica
170 >190
Slosher Deco200 >220
Heavy Splatling
Hero Splatling Replica
180 >200

 

Changes to Salmon Run

  • Added 5 weapons to the list of weapons available to choose from when playing Salmon Run at The Shoal.
     
  • Fixed an issue causing players to rarely move inside the stage object when in contact with the egg basket while it contained Golden Eggs.
     
  • Fixed an issue causing damage indicators to not appear or damage to be registered by attacking a Steel Eel’s weak point when multiple Steel Eels gathered in the same location.
     
  • Fixed an issue causing players to rarely be unable to pick up any more Golden Eggs when multiple players tried to pick up the same Golden Egg and a player disconnected from the match.
     
  • Fixed an issue preventing players from rescuing downed friend (in life preserver form) even when hitting them directly with a Splat Bomb when the internet connection quality is poor.
     

Changes to Spectator Mode

  • Fixed an issue in Private Battles when a player is using spectator mode, causing a sound effect to play in the middle of the stage as if the player were submerging themselves in ink.
     
  • Fixed an issue causing the hit indicators for the Sting Ray to not display correctly when switching between the perspective of a player using the Sting Ray and other perspectives.
     

Other Changes

  • When a player has reached X Rank in the Ranked Battle mode they are currently playing, pressing in the L and R sticks at the same time while in the lobby will cause the player to strike a special pose.
     
  • Fixed an issue in the Style tab of the Equip menu screen where the order of hairstyles for Girl characters differed from the order in which they were displayed in Player Settings.
     

Additional information

Updating to version 3.0.0 will prevent matchmaking at the Shoal with players using an earlier version.

Please note: To download this content, additional storage may be needed. If you don’t have enough system storage in the Nintendo Switch console, please use a compatible microSD card (for more information, visit our Support section). You can check how much free space there is on your console's system memory or microSD card by opening System Settings from the HOME Menu and selecting Data Management.


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